Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).

Combos

Strings of hits that link or cancel into each other.

  • Jump-in, standing strong into Max Out
    UnverifiedDifficulty 2/5
    jumpHK›MP›hold ←→HPj.HK › MP › [4]6HP
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  • Jump-in, low fierce into Machine Gun Upper
    UnverifiedDifficulty 2/5
    jumpHK›↓HP›hold ↓↑HPj.HK › 2HP › [2]8HP
    Train this
  • Jump-in, standing strong into Rolling Sobat
    UnverifiedDifficulty 2/5
    jumpHK›MP›hold ←→HKj.HK › MP › [4]6HK
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  • Cross-up, low jab, low fierce into Machine Gun Upper
    UnverifiedDifficulty 4/5
    jumpMK›↓LP›↓HP›hold ↓↑HPj.MK › 2LP › 2HP › [2]8HP
    Train this
  • Cross-up, jabs, strong into Sobat Carnival, Jackknife juggle
    UnverifiedDifficulty 5/5
    jumpHK›↓LP›↓LP›MP›hold ←→←→K›hold ↓↑HKj.HK › 2LP › 2LP › MP › [4]646K › [2]8HK
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Special moves

Command moves. No meter needed.

  • Air Slasher · [4]6P
    UnverifiedDifficulty 1/5
    hold ←→P[4]6P
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  • Double Rolling Sobat · [4]6K
    UnverifiedDifficulty 1/5
    hold ←→K[4]6K
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  • Jackknife Maximum · [2]8K
    UnverifiedDifficulty 1/5
    hold ↓↑K[2]8K
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  • Machine Gun Upper
    UnverifiedDifficulty 1/5
    hold ↓↑P›P[2]8P › P
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Super Combos

Super moves. In Super Turbo they need a full Super meter.

  • Sobat Carnival · [4]646K
    UnverifiedDifficulty 4/5
    hold ←→←→K[4]646K
    Train this

Sources

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