Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, standing strong into Max OutjumpHK›MP›hold ←→HPj.HK › MP › [4]6HPTrain this
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Jump-in, low fierce into Machine Gun UpperjumpHK›↓HP›hold ↓↑HPj.HK › 2HP › [2]8HPTrain this
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Jump-in, standing strong into Rolling SobatjumpHK›MP›hold ←→HKj.HK › MP › [4]6HKTrain this
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Cross-up, low jab, low fierce into Machine Gun UpperjumpMK›↓LP›↓HP›hold ↓↑HPj.MK › 2LP › 2HP › [2]8HPTrain this
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Cross-up, jabs, strong into Sobat Carnival, Jackknife jugglejumpHK›↓LP›↓LP›MP›hold ←→←→K›hold ↓↑HKj.HK › 2LP › 2LP › MP › [4]646K › [2]8HKTrain this
Special moves
Command moves. No meter needed.
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Air Slasher · [4]6Phold ←→P[4]6PTrain this
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Double Rolling Sobat · [4]6Khold ←→K[4]6KTrain this
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Jackknife Maximum · [2]8Khold ↓↑K[2]8KTrain this
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Machine Gun Upperhold ↓↑P›P[2]8P › PTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Sobat Carnival · [4]646Khold ←→←→K[4]646KTrain this