Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, close fierce into triple RekkajumpHP›HP›↓↘→HP›↓↘→HP›↓↘→HPj.HP › HP › 236HP › 236HP › 236HPTrain this
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Low fierce into low fierce↓HP›↓HP2HP › 2HPTrain this
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Meaty low fierce into Rekka Shinken↓HP›↓↘→↓↘→P2HP › 236236PTrain this
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Jump-in, close strong into Flame KickjumpHK›MP›←↓↙HKj.HK › MP › 421HKTrain this
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Jump-in, low short, close fierce into triple RekkajumpHP›↓LK›HP›↓↘→HP›↓↘→HP›↓↘→HPj.HP › 2LK › HP › 236HP › 236HP › 236HPTrain this
Special moves
Command moves. No meter needed.
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Rekka Ken↓↘→P›↓↘→P›↓↘→P236P › 236P › 236PTrain this
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Shien Kyaku · 421K←↓↙K421KTrain this
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Rekku Kyaku · 412369K←↙↓↘→↗K412369KTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Rekka Shin Ken · 236236P↓↘→↓↘→P236236PTrain this