Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).

Combos

Strings of hits that link or cancel into each other.

  • Cross-up, two low strongs, hurricane kick, dragon punch
    UnverifiedDifficulty 4/5
    jumpHK›↓MP›↓MP›↓↙←HK›→↓↘HPj.HK › 2MP › 2MP › 214HK › 623HP
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  • Air fireball, deep jump-in, low fierce into Shakunetsu
    UnverifiedDifficulty 4/5
    jump↓↘→LP›jumpHP›↓HP›←↙↓↘→HPj.236LP › j.HP › 2HP › 41236HP
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Special moves

Command moves. No meter needed.

  • Gou Hadoken · 236P
    UnverifiedDifficulty 2/5
    ↓↘→P236P
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  • Zanku Hadoken · j.236P
    UnverifiedDifficulty 2/5
    jump↓↘→Pj.236P
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  • Shakunetsu Hadoken · 41236P
    UnverifiedDifficulty 3/5
    ←↙↓↘→P41236P
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  • Gou Shoryuken · 623P
    UnverifiedDifficulty 2/5
    →↓↘P623P
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  • Tatsumaki Zanku Kyaku · 214K
    UnverifiedDifficulty 2/5
    ↓↙←K214K
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  • Air Tatsumaki Zanku Kyaku · j.214K
    UnverifiedDifficulty 2/5
    jump↓↙←Kj.214K
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  • Ashura Senku (forward) · 623PPP
    UnverifiedDifficulty 2/5
    →↓↘PPP623PPP
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  • Ashura Senku (backward) · 421PPP
    UnverifiedDifficulty 2/5
    ←↓↙PPP421PPP
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Sources

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