Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
-
Cross-up, two low strongs, hurricane kick, dragon punchjumpHK›↓MP›↓MP›↓↙←HK›→↓↘HPj.HK › 2MP › 2MP › 214HK › 623HPTrain this
-
Air fireball, deep jump-in, low fierce into Shakunetsujump↓↘→LP›jumpHP›↓HP›←↙↓↘→HPj.236LP › j.HP › 2HP › 41236HPTrain this
Special moves
Command moves. No meter needed.
-
Gou Hadoken · 236P↓↘→P236PTrain this
-
Zanku Hadoken · j.236Pjump↓↘→Pj.236PTrain this
-
Shakunetsu Hadoken · 41236P←↙↓↘→P41236PTrain this
-
Gou Shoryuken · 623P→↓↘P623PTrain this
-
Tatsumaki Zanku Kyaku · 214K↓↙←K214KTrain this
-
Air Tatsumaki Zanku Kyaku · j.214Kjump↓↙←Kj.214KTrain this
-
Ashura Senku (forward) · 623PPP→↓↘PPP623PPPTrain this
-
Ashura Senku (backward) · 421PPP←↓↙PPP421PPPTrain this