Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.

Combos

Strings of hits that link or cancel into each other.

  • Light meterless hook
    UnverifiedDifficulty 1/5
    ↓LK›←↙↓↘→LP2LK › 41236LP
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  • Back MP super confirm
    UnverifiedDifficulty 2/5
    ←MP›↓↘→↓↘→P4MP › 236236P
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  • Back MP hook into super punish
    UnverifiedDifficulty 3/5
    ←MP›←↙↓↘→MP›↓↘→↓↘→P4MP › 41236MP › 236236P
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  • Heavy hook into shock
    UnverifiedDifficulty 2/5
    ←↙↓↘→HP›→↓↘HP41236HP › 623HP
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  • EX tornado carry
    UnverifiedDifficulty 2/5
    ←MK›←↙↓↘→PP4MK › 41236PP
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  • Back HK into down-back HP
    UnverifiedDifficulty 2/5
    ←HK›↙HP4HK › 1HP
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  • Jump HK into Electric Snake
    UnverifiedDifficulty 2/5
    jumpHK›↓↘→↓↘→Pj.HK › 236236P
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  • Corner throw followup
    UnverifiedDifficulty 3/5
    LPLK›MPLP+LK › MP
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Special moves

Command moves. No meter needed.

  • Snake Fang · 41236K
    UnverifiedDifficulty 3/5
    ←↙↓↘→K41236K
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  • Denji Blast · 623P
    UnverifiedDifficulty 2/5
    →↓↘P623P
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  • Flying Viper · 214P
    UnverifiedDifficulty 2/5
    ↓↙←P214P
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  • Rising Cobra · 214K
    UnverifiedDifficulty 2/5
    ↓↙←K214K
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  • Tornado Hook · 41236P
    UnverifiedDifficulty 3/5
    ←↙↓↘→P41236P
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Super Arts

Super moves. You pick one of three Super Arts before the match; it needs a full gauge.

  • Super Art I: Magnetic Storm · 236236P
    UnverifiedDifficulty 3/5
    ↓↘→↓↘→P236236P
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  • Super Art II: Slam Dance · 236236P
    UnverifiedDifficulty 3/5
    ↓↘→↓↘→P236236P
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  • Super Art III: Electric Snake · 236236P
    UnverifiedDifficulty 3/5
    ↓↘→↓↘→P236236P
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Sources

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