Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Close MP into HK confirmMP›HKMP › HKTrain this
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Close MK into Niou RikiMK›→↘↓↙←MPMK › 63214MPTrain this
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Crouching MK into Niou Riki↓MK›→↘↓↙←MP2MK › 63214MPTrain this
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Close MK into Oni YanmaMK›hold ↓↑HPMK › [2]8HPTrain this
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Chicken loop into Oni YanmaMP›↓↘→MK›MP›↓↘→MK›hold ↓↑MPMP › 236MK › MP › 236MK › [2]8MPTrain this
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Chicken loop into Tengu StoneMP›↓↘→MK›MP›↓↘→MK›MP›↓↘→↓↘→PMP › 236MK › MP › 236MK › MP › 236236PTrain this
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Close MP into chicken kick and Oni YanmaMP›↓↘→HK›hold ↓↑MPMP › 236HK › [2]8MPTrain this
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Crouching HP into EX Kishin Riki↓HP›↓↘→↓↘→PP2HP › 236236PPTrain this
Special moves
Command moves. No meter needed.
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Niou Riki · 63214P→↘↓↙←P63214PTrain this
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Nichirin Shou · [4]6Phold ←→P[4]6PTrain this
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Oni Yanma · [2]8Phold ↓↑P[2]8PTrain this
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Jinchuu Watari · 236K↓↘→K236KTrain this
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Hitobashira Nobori · j.236Kjump↓↘→Kj.236KTrain this
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Max Super Art I: EX Kishin Riki · 236236PP↓↘→↓↘→PP236236PPTrain this
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Max Super Art II: EX Yagyou Dama · 236236PP↓↘→↓↘→PP236236PPTrain this
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Max Super Art III: EX Tengu Stone · 236236PP↓↘→↓↘→PP236236PPTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Kishin Riki · 236236P↓↘→↓↘→P236236PTrain this
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Super Art I: Kishin Kuuchuu Jigoku Guruma · j.236236Pjump↓↘→↓↘→Pj.236236PTrain this
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Super Art II: Yagyou Dama · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Tengu Stone · 236236P↓↘→↓↘→P236236PTrain this