Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Crouching MP into Heavy Hayate↓MP›↓↘→HP2MP › 236HPTrain this
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Crouching LK into Light Hayate↓LK›↓↘→LP2LK › 236LPTrain this
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Jab string into Light HayateLP›LP›LK›↓↘→LPLP › LP › LK › 236LPTrain this
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HP into Medium HayateHP›↓↘→MPHP › 236MPTrain this
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Karakusa into HP, Medium Hayate→↘↓↙←K›HP›↓↘→MP63214K › HP › 236MPTrain this
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Crouching MK into Super Art I↓MK›↓↘→↓↘→P2MK › 236236PTrain this
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Crouching LK into Super Art I↓LK›↓↘→↓↘→P2LK › 236236PTrain this
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Jab string, Hayate into Super Art ILP›LK›↓↘→LP›↓↘→↓↘→PLP › LK › 236LP › 236236PTrain this
Special moves
Command moves. No meter needed.
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Karakusa · 63214K→↘↓↙←K63214KTrain this
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Hayate · 236P↓↘→P236PTrain this
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Fukiage · 623P→↓↘P623PTrain this
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Oroshi · 214P↓↙←P214PTrain this
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Tsurugi · j.214Kjump↓↙←Kj.214KTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Seichusen Godanzuki · 236236P↓↘→↓↘→P236236PTrain this
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Super Art II: Abare Tosanami · 236236K↓↘→↓↘→K236236KTrain this
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Super Art III: Tanden Renki · 236236P↓↘→↓↘→P236236PTrain this