Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Target combo into RaidaLP›MP›HP›→↘↓↙←PLP › MP › HP › 63214PTrain this
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Target combo into EX Kubi OriLP›MP›HP›↓↘→PPLP › MP › HP › 236PPTrain this
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Crouching LK into EX Tsumuji↓LK›↓↙←KK2LK › 214KKTrain this
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MK into EX TsumujiMK›↓↙←KKMK › 214KKTrain this
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Overhead link into EX Tsumuji→MK›MK›↓↙←KK6MK › MK › 214KKTrain this
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Crouching LK into Super Art III↓LK›↓↘→↓↘→P2LK › 236236PTrain this
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MK into Super Art IIIMK›↓↘→↓↘→PMK › 236236PTrain this
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Target combo, Tsumuji into Super Art IIILP›MP›HP›↓↙←HK›↓↘→↓↘→PLP › MP › HP › 214HK › 236236PTrain this
Special moves
Command moves. No meter needed.
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Raida · 63214P→↘↓↙←P63214PTrain this
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Kasumi Gake · 236K↓↘→K236KTrain this
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Tsuji Goe · 623P→↓↘P623PTrain this
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Kunai · j.236Pjump↓↘→Pj.236PTrain this
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Kubi Ori · 236P↓↘→P236PTrain this
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Kazekiri · 623K→↓↘K623KTrain this
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Hien · 421K←↓↙K421KTrain this
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Tsumuji · 214K↓↙←K214KTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Kasumi Suzaku · j.236236Pjump↓↘→↓↘→Pj.236236PTrain this
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Super Art II: Yoroi Dooshi · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Yami Shigure · 236236P↓↘→↓↘→P236236PTrain this