Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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EX Palm into Heavy Shootdown↓↙←PP›→↓↘HK214PP › 623HKTrain this
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EX Palm into Heavy Monster Lariat↓↙←PP›↓↘→HK214PP › 236HKTrain this
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Heavy Ultra Throw into Monster Lariat→↘↓↙←HK›↓↘→HK63214HK › 236HKTrain this
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Palm chain into Medium Palm, crouching MK↓↙←HP›↓↙←MP›↓MK214HP › 214MP › 2MKTrain this
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Corner Ultra Throw, Palm, Shootdown→↘↓↙←HK›↓↙←HP›→↓↘HK63214HK › 214HP › 623HKTrain this
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EX Palm into Super Art II↓↙←PP›↓↘→↓↘→K214PP › 236236KTrain this
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Jab confirm into Super Art III↓LP›↓LP›↓↘→↓↘→P2LP › 2LP › 236236PTrain this
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Palm chain into Super Art III↓↙←HP›↓↙←LP›↓↘→↓↘→P214HP › 214LP › 236236PTrain this
Special moves
Command moves. No meter needed.
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Shootdown Backbreaker · 623K→↓↘K623KTrain this
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Ultra Throw · 63214K→↘↓↙←K63214KTrain this
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Moonsault Press · 63214789P→↘↓↙←↖↑↗P63214789PTrain this
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Meat Squasher · 63214789K→↘↓↙←↖↑↗K63214789KTrain this
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Giant Palm Bomber · 214P↓↙←P214PTrain this
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Monster Lariat · 236K↓↘→K236KTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Gigas Breaker · 6321478963214789P→↘↓↙←↖↑↗→↘↓↙←↖↑↗P6321478963214789PTrain this
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Super Art II: Megaton Press · 236236K↓↘→↓↘→K236236KTrain this
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Super Art III: Hammer Frenzy · 236236P↓↘→↓↘→P236236PTrain this