Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Crouching MK into Super Art II↓MK›↓↘→↓↘→K2MK › 236236KTrain this
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Back HP into Super Art II←HP›↓↘→↓↘→K4HP › 236236KTrain this
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Back HP, Kikoken into Super Art II←HP›←↙↓↘→HP›↓↘→↓↘→K4HP › 41236HP › 236236KTrain this
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Back HP into Kikoken←HP›←↙↓↘→HP4HP › 41236HPTrain this
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Crouching MK into Light Spinning Bird Kick↓MK›hold ↓↑LK2MK › [2]8LKTrain this
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Jump-in into Medium Spinning Bird KickjumpHK›↓HP›hold ↓↑MKj.HK › 2HP › [2]8MKTrain this
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Jump-in into EX Spinning Bird KickjumpHK›↓HP›hold ↓↑KKj.HK › 2HP › [2]8KKTrain this
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Back HP into Super Art I←HP›↓↘→↓↘→P4HP › 236236PTrain this
Special moves
Command moves. No meter needed.
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Kikoken · 41236P←↙↓↘→P41236PTrain this
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Hazanshu · 63214K→↘↓↙←K63214KTrain this
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Spinning Bird Kick · [2]8Khold ↓↑K[2]8KTrain this
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Hyakuretsu Kyaku · KKKTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Kikou Shou · 236236P↓↘→↓↘→P236236PTrain this
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Super Art II: Houyoku Sen · 236236K↓↘→↓↘→K236236KTrain this
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Super Art III: Tensei Ranka · 236236K↓↘→↓↘→K236236KTrain this