Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Crouching HK into double Jet Upper (vs Elena)↓HK›→↓↘HP›→↓↘HP2HK › 623HP › 623HPTrain this
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HK into EX Machine Gun Blow, double Jet Upper (vs Elena)HK›←↙↓↘→PP›→↓↘HP›→↓↘HPHK › 41236PP › 623HP › 623HPTrain this
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Crouching HK juggle into Short Swing Blow (vs Chun-Li)↓HK›↓HK›↓HK›↓HK›←↙↓↘→LP›→↘↓↙←LK2HK › 2HK › 2HK › 2HK › 41236LP › 63214LKTrain this
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EX MGB into crouching HK juggle (vs Q)HK›←↙↓↘→PP›↓HK›↓HK›↓HK›↓HK›→↓↘HPHK › 41236PP › 2HK › 2HK › 2HK › 2HK › 623HPTrain this
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EX MGB juggle into Jet Upper (vs Makoto)HK›←↙↓↘→PP›←↙↓↘→LP›↓HK›←↙↓↘→LP›↓HK›→↓↘HPHK › 41236PP › 41236LP › 2HK › 41236LP › 2HK › 623HPTrain this
Special moves
Command moves. No meter needed.
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Jet Upper · 623P→↓↘P623PTrain this
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Machine Gun Blow · 41236P←↙↓↘→P41236PTrain this
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Cross Counter · 63214P→↘↓↙←P63214PTrain this
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Short Swing Blow · 63214K→↘↓↙←K63214KTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Rocket Upper · 236236P↓↘→↓↘→P236236PTrain this
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Super Art II: Rolling Thunder · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Corkscrew Blow · 236236P↓↘→↓↘→P236236PTrain this