Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Close MK into Light ChopMK›↓↘→LPMK › 236LPTrain this
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Flash Chop stun punish↓↘→HP›MK›↓↘→LP236HP › MK › 236LPTrain this
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Flash Chop into Power Bomb↓↘→HP›→↘↓↙←HP236HP › 63214HPTrain this
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Close MK into EX ChopMK›↓↘→PPMK › 236PPTrain this
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Flash Chop into EX Slash Elbow↓↘→HP›hold ←→KK236HP › [4]6KKTrain this
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Close MK into Super Art IIMK›↓↘→↓↘→PMK › 236236PTrain this
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HP Flash Chop into Super Art II↓↘→HP›MK›↓↘→↓↘→P236HP › MK › 236236PTrain this
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Corner stomp juggle into EX Chopjump↓HP›HK›↓↘→PPj.2HP › HK › 236PPTrain this
Special moves
Command moves. No meter needed.
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Power Bomb · 63214P→↘↓↙←P63214PTrain this
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Spiral DDT · 63214K→↘↓↙←K63214KTrain this
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Flash Chop · 236P↓↘→P236PTrain this
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Air Knee Smash · 623K→↓↘K623KTrain this
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Air Stampede · [2]8Khold ↓↑K[2]8KTrain this
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Slash Elbow · [4]6Khold ←→K[4]6KTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Hyper Bomb · 63214789P→↘↓↙←↖↑↗P63214789PTrain this
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Super Art II: Boomerang Raid · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Stun Gun Headbutt · 236236P↓↘→↓↘→P236236PTrain this