Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).

Combos

Strings of hits that link or cancel into each other.

  • Jump-in, low forward into fireball
    UnverifiedDifficulty 2/5
    jumpHK›↓MK›↓↘→HPj.HK › 2MK › 236HP
    Train this
  • Jump-in, close fierce into hurricane kick
    UnverifiedDifficulty 2/5
    jumpHP›HP›↓↙←HKj.HP › HP › 214HK
    Train this
  • Jump-in, low forward into Shinkuu Hadouken
    UnverifiedDifficulty 3/5
    jumpHK›↓MK›↓↘→↓↘→Pj.HK › 2MK › 236236P
    Train this
  • Cross-up into close fierce dragon punch
    UnverifiedDifficulty 3/5
    jumpHK›HP›→↓↘HPj.HK › HP › 623HP
    Train this
  • Cross-up, low strong link, low forward fireball
    UnverifiedDifficulty 4/5
    jumpHK›↓MP›↓MK›↓↘→HPj.HK › 2MP › 2MK › 236HP
    Train this

Special moves

Command moves. No meter needed.

  • Hadoken · 236P
    UnverifiedDifficulty 2/5
    ↓↘→P236P
    Train this
  • Fire Hadoken (Shakunetsu) · 41236P
    UnverifiedDifficulty 3/5
    ←↙↓↘→P41236P
    Train this
  • Shoryuken · 623P
    UnverifiedDifficulty 2/5
    →↓↘P623P
    Train this
  • Tatsumaki Senpukyaku · 214K
    UnverifiedDifficulty 2/5
    ↓↙←K214K
    Train this
  • Air Tatsumaki Senpukyaku · j.214K
    UnverifiedDifficulty 2/5
    jump↓↙←Kj.214K
    Train this

Super Combos

Super moves. In Super Turbo they need a full Super meter.

  • Shinku Hadoken · 236236P
    UnverifiedDifficulty 4/5
    ↓↘→↓↘→P236236P
    Train this

Sources

Don't just read it. Train Ryu with Show me and live input feedback.

Train Ryu now