Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, low forward into fireballjumpHK›↓MK›↓↘→HPj.HK › 2MK › 236HPTrain this
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Jump-in, close fierce into hurricane kickjumpHP›HP›↓↙←HKj.HP › HP › 214HKTrain this
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Jump-in, low forward into Shinkuu HadoukenjumpHK›↓MK›↓↘→↓↘→Pj.HK › 2MK › 236236PTrain this
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Cross-up into close fierce dragon punchjumpHK›HP›→↓↘HPj.HK › HP › 623HPTrain this
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Cross-up, low strong link, low forward fireballjumpHK›↓MP›↓MK›↓↘→HPj.HK › 2MP › 2MK › 236HPTrain this
Special moves
Command moves. No meter needed.
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Hadoken · 236P↓↘→P236PTrain this
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Fire Hadoken (Shakunetsu) · 41236P←↙↓↘→P41236PTrain this
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Shoryuken · 623P→↓↘P623PTrain this
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Tatsumaki Senpukyaku · 214K↓↙←K214KTrain this
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Air Tatsumaki Senpukyaku · j.214Kjump↓↙←Kj.214KTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Shinku Hadoken · 236236P↓↘→↓↘→P236236PTrain this