Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
-
Jump-in, low forward into fireballjumpHK›↓MK›↓↘→HPj.HK › 2MK › 236HPTrain this
-
Jump-in, close fierce into hurricane kickjumpHP›HP›↓↙←HKj.HP › HP › 214HKTrain this
-
Jump-in, low strong into ShoryureppajumpHP›↓MP›↓↘→↓↘→Pj.HP › 2MP › 236236PTrain this
-
Cross-up into close fierce jab dragon punchjumpMK›HP›→↓↘LPj.MK › HP › 623LPTrain this
-
Cross-up, low strong, low short into ShoryureppajumpMK›↓MP›↓LK›↓↘→↓↘→Pj.MK › 2MP › 2LK › 236236PTrain this
Special moves
Command moves. No meter needed.
-
Hadoken · 236P↓↘→P236PTrain this
-
Shoryuken · 623P→↓↘P623PTrain this
-
Tatsumaki Senpukyaku · 214K↓↙←K214KTrain this
-
Air Tatsumaki Senpukyaku · j.214Kjump↓↙←Kj.214KTrain this
-
Kama Barai Geri · 236K↓↘→K236KTrain this
-
Nata Otoshi Geri · 632K→↘↓K632KTrain this
-
Oosoto Mawashi Geri · 41236K←↙↓↘→K41236KTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
-
Shoryu Reppa · 236236P↓↘→↓↘→P236236PTrain this