Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, low strong into Sonic Boom, low forwardjumpHP›↓MP›hold ←→HP›↓MKj.HP › 2MP › [4]6HP › 2MKTrain this
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Low strong into Sonic Boom↓MP›hold ←→HP2MP › [4]6HPTrain this
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Jump-in, low strong into Flash KickjumpHP›↓MP›hold ↓↑LKj.HP › 2MP › [2]8LKTrain this
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Low strong into Double Somersault super↓MP›hold ↙↘↙↗K2MP › [1]319KTrain this
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Cross-up short, three low shorts into Flash KickjumpLK›↓LK›↓LK›↓LK›hold ↓↑HKj.LK › 2LK › 2LK › 2LK › [2]8HKTrain this
Special moves
Command moves. No meter needed.
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Sonic Boom · [4]6Phold ←→P[4]6PTrain this
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Somersault Kick (Flash Kick) · [2]8Khold ↓↑K[2]8KTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Double Somersault Kick · [1]319Khold ↙↘↙↗K[1]319KTrain this