Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).

Combos

Strings of hits that link or cancel into each other.

  • Jump-in, low strong into Sonic Boom, low forward
    UnverifiedDifficulty 3/5
    jumpHP›↓MP›hold ←→HP›↓MKj.HP › 2MP › [4]6HP › 2MK
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  • Low strong into Sonic Boom
    UnverifiedDifficulty 2/5
    ↓MP›hold ←→HP2MP › [4]6HP
    Train this
  • Jump-in, low strong into Flash Kick
    UnverifiedDifficulty 3/5
    jumpHP›↓MP›hold ↓↑LKj.HP › 2MP › [2]8LK
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  • Low strong into Double Somersault super
    UnverifiedDifficulty 4/5
    ↓MP›hold ↙↘↙↗K2MP › [1]319K
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  • Cross-up short, three low shorts into Flash Kick
    UnverifiedDifficulty 4/5
    jumpLK›↓LK›↓LK›↓LK›hold ↓↑HKj.LK › 2LK › 2LK › 2LK › [2]8HK
    Train this

Special moves

Command moves. No meter needed.

  • Sonic Boom · [4]6P
    UnverifiedDifficulty 1/5
    hold ←→P[4]6P
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  • Somersault Kick (Flash Kick) · [2]8K
    UnverifiedDifficulty 1/5
    hold ↓↑K[2]8K
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Super Combos

Super moves. In Super Turbo they need a full Super meter.

  • Double Somersault Kick · [1]319K
    UnverifiedDifficulty 4/5
    hold ↙↘↙↗K[1]319K
    Train this

Sources

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