Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, close strong, low roundhousejumpHK›MP›↓HKj.HK › MP › 2HKTrain this
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Jump-in, low forward into Banishing FlatjumpHK›↓MK›→↘↓HPj.HK › 2MK › 632HPTrain this
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Cross-up splash, jabs, short, low roundhousejump↓HP›↓LP›↓LP›LK›↓HKj.2HP › 2LP › 2LP › LK › 2HKTrain this
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Jump-in into Final Atomic BusterjumpHK›→↘↓↙←↖↑↗→↘↓↙←↖↑↗Pj.HK › 6321478963214789PTrain this
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Close strong, Banishing Flat, then pile driverMP›→↘↓HP›→↘↓↙←↖↑↗HPMP › 632HP › 63214789HPTrain this
Special moves
Command moves. No meter needed.
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Double Lariat · PPPPPPPPPTrain this
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Quick Double Lariat · KKKKKKKKKTrain this
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Spinning Piledriver · 63214789P→↘↓↙←↖↑↗P63214789PTrain this
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Atomic Suplex · 63214789K→↘↓↙←↖↑↗K63214789KTrain this
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Flying Powerbomb · 63214789K→↘↓↙←↖↑↗K63214789KTrain this
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Banishing Flat · 632P→↘↓P632PTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Final Atomic Buster · 6321478963214789P→↘↓↙←↖↑↗→↘↓↙←↖↑↗P6321478963214789PTrain this