Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Cross-up splash, close strong into Tomahawk Busterjump↓HP›MP›→↓↘HPj.2HP › MP › 623HPTrain this
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Jump-in, close forward into Tomahawk BusterjumpHP›MK›→↓↘HPj.HP › MK › 623HPTrain this
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Jump-in, low jab into Mexican TyphoonjumpHP›↓LP›→↘↓↙←↖↑↗HPj.HP › 2LP › 63214789HPTrain this
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Cross-up splash, three low jabs into Typhoonjump↓HP›↓LP›↓LP›↓LP›→↘↓↙←↖↑↗HPj.2HP › 2LP › 2LP › 2LP › 63214789HPTrain this
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Cross-up splash, close forward into Double Typhoonjump↓HP›MK›→↘↓↙←↖↑↗→↘↓↙←↖↑↗Pj.2HP › MK › 6321478963214789PTrain this
Special moves
Command moves. No meter needed.
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Tomahawk Buster · 623P→↓↘P623PTrain this
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Mexican Typhoon · 63214789P→↘↓↙←↖↑↗P63214789PTrain this
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Condor Dive · j.PPPjumpPPPj.PPPTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Double Typhoon · 6321478963214789P→↘↓↙←↖↑↗→↘↓↙←↖↑↗P6321478963214789PTrain this