Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).

Combos

Strings of hits that link or cancel into each other.

  • Jump-in, low short into headbutt
    UnverifiedDifficulty 2/5
    jumpHP›↓LK›hold ←→HPj.HP › 2LK › [4]6HP
    Train this
  • Close strong into low roundhouse
    UnverifiedDifficulty 1/5
    MP›↓HKMP › 2HK
    Train this
  • Jump-in, low jab into Oicho throw
    UnverifiedDifficulty 3/5
    jumpHP›↓LP›→↘↓↙←HPj.HP › 2LP › 63214HP
    Train this
  • Cross-up short, two low shorts into headbutt
    UnverifiedDifficulty 3/5
    jumpLK›↓LK›↓LK›hold ←→HPj.LK › 2LK › 2LK › [4]6HP
    Train this
  • Cross-up, two low shorts into Oni Muso
    UnverifiedDifficulty 5/5
    jumpHK›↓LK›↓LK›hold ←→←→Pj.HK › 2LK › 2LK › [4]646P
    Train this

Special moves

Command moves. No meter needed.

  • Super Zutsuki (Sumo Headbutt) · [4]6P
    UnverifiedDifficulty 1/5
    hold ←→P[4]6P
    Train this
  • Super Hyakkan Otoshi (Sumo Smash) · [2]8K
    UnverifiedDifficulty 1/5
    hold ↓↑K[2]8K
    Train this
  • Ooichou Nage (Oicho Throw) · 63214P
    UnverifiedDifficulty 3/5
    →↘↓↙←P63214P
    Train this
  • Hyakuretsu Harite (Hundred Hand Slap) · P
    UnverifiedDifficulty 1/5
    PP
    Train this

Super Combos

Super moves. In Super Turbo they need a full Super meter.

  • Oni Musou · [4]646P
    UnverifiedDifficulty 4/5
    hold ←→←→P[4]646P
    Train this

Sources

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