Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, close fierce into KikokenjumpHK›HP›hold ←→Pj.HK › HP › [4]6PTrain this
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Jump-in, low strong, low roundhousejumpMK›↓MP›↓HKj.MK › 2MP › 2HKTrain this
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Low forward into fierce Kikoken↓MK›hold ←→HP2MK › [4]6HPTrain this
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Jump-in, low short into TenshokyakujumpHP›↓LK›hold ↓↑HKj.HP › 2LK › [2]8HKTrain this
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Low strong into Thousand Burst Kick, Tenshokyaku juggle↓MP›hold ←→←→K›hold ↓↑HK2MP › [4]646K › [2]8HKTrain this
Special moves
Command moves. No meter needed.
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Kikoken · [4]6Phold ←→P[4]6PTrain this
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Spinning Bird Kick · [4]6Khold ←→K[4]6KTrain this
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Tenshokyaku · [2]8Khold ↓↑K[2]8KTrain this
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Hyakuretsukyaku (Lightning Legs) · KKKTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Senretsukyaku · [4]646Khold ←→←→K[4]646KTrain this