Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).

Combos

Strings of hits that link or cancel into each other.

  • Jump-in, close fierce into Kikoken
    UnverifiedDifficulty 2/5
    jumpHK›HP›hold ←→Pj.HK › HP › [4]6P
    Train this
  • Jump-in, low strong, low roundhouse
    UnverifiedDifficulty 2/5
    jumpMK›↓MP›↓HKj.MK › 2MP › 2HK
    Train this
  • Low forward into fierce Kikoken
    UnverifiedDifficulty 2/5
    ↓MK›hold ←→HP2MK › [4]6HP
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  • Jump-in, low short into Tenshokyaku
    UnverifiedDifficulty 3/5
    jumpHP›↓LK›hold ↓↑HKj.HP › 2LK › [2]8HK
    Train this
  • Low strong into Thousand Burst Kick, Tenshokyaku juggle
    UnverifiedDifficulty 4/5
    ↓MP›hold ←→←→K›hold ↓↑HK2MP › [4]646K › [2]8HK
    Train this

Special moves

Command moves. No meter needed.

  • Kikoken · [4]6P
    UnverifiedDifficulty 1/5
    hold ←→P[4]6P
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  • Spinning Bird Kick · [4]6K
    UnverifiedDifficulty 1/5
    hold ←→K[4]6K
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  • Tenshokyaku · [2]8K
    UnverifiedDifficulty 1/5
    hold ↓↑K[2]8K
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  • Hyakuretsukyaku (Lightning Legs) · K
    UnverifiedDifficulty 1/5
    KK
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Super Combos

Super moves. In Super Turbo they need a full Super meter.

  • Senretsukyaku · [4]646K
    UnverifiedDifficulty 4/5
    hold ←→←→K[4]646K
    Train this

Sources

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