Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, close strong, low fiercejumpHP›MP›↓HPj.HP › MP › 2HPTrain this
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Close strong into standing fierceMP›HPMP › HPTrain this
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Cross-up, two low forwards into fierce balljumpHP›↓MK›↓MK›hold ←→HPj.HP › 2MK › 2MK › [4]6HPTrain this
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Meaty Ground Shave Roll, low forward into ball (corner)hold ←→←→P›↓MK›hold ←→HP[4]646P › 2MK › [4]6HPTrain this
Special moves
Command moves. No meter needed.
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Rolling Attack · [4]6Phold ←→P[4]6PTrain this
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Backstep Rolling · [4]6Khold ←→K[4]6KTrain this
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Vertical Rolling · [2]8Khold ↓↑K[2]8KTrain this
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Electric Thunder · PPPTrain this
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Surprise Forward · 6KKK→KKK6KKKTrain this
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Surprise Back · 4KKK←KKK4KKKTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Ground Shave Rolling · [4]646Phold ←→←→P[4]646PTrain this