Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, low forward into Spiral ArrowjumpHP›↓MK›↓↘→HKj.HP › 2MK › 236HKTrain this
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Jump-in, close fierce into Cannon SpikejumpHK›HP›→↓↘HKj.HK › HP › 623HKTrain this
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Jump-in, low forward into Spin Drive SmasherjumpHP›↓MK›↓↘→↓↘→Kj.HP › 2MK › 236236KTrain this
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Cross-up, low strong, low forward into Spiral ArrowjumpLK›↓MP›↓MK›↓↘→HKj.LK › 2MP › 2MK › 236HKTrain this
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Cross-up, low strong, low forward into Spin Drive SmasherjumpLK›↓MP›↓MK›↓↘→↓↘→Kj.LK › 2MP › 2MK › 236236KTrain this
Special moves
Command moves. No meter needed.
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Spiral Arrow · 236K↓↘→K236KTrain this
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Cannon Spike · 623K→↓↘K623KTrain this
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Axle Spin Knuckle · 41236P←↙↓↘→P41236PTrain this
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Hooligan Combination · 412369P←↙↓↘→↗P412369PTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Spin Drive Smasher · 236236K↓↘→↓↘→K236236KTrain this