Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).

Combos

Strings of hits that link or cancel into each other.

  • Jump-in, low forward into Spiral Arrow
    UnverifiedDifficulty 2/5
    jumpHP›↓MK›↓↘→HKj.HP › 2MK › 236HK
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  • Jump-in, close fierce into Cannon Spike
    UnverifiedDifficulty 2/5
    jumpHK›HP›→↓↘HKj.HK › HP › 623HK
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  • Jump-in, low forward into Spin Drive Smasher
    UnverifiedDifficulty 3/5
    jumpHP›↓MK›↓↘→↓↘→Kj.HP › 2MK › 236236K
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  • Cross-up, low strong, low forward into Spiral Arrow
    UnverifiedDifficulty 4/5
    jumpLK›↓MP›↓MK›↓↘→HKj.LK › 2MP › 2MK › 236HK
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  • Cross-up, low strong, low forward into Spin Drive Smasher
    UnverifiedDifficulty 5/5
    jumpLK›↓MP›↓MK›↓↘→↓↘→Kj.LK › 2MP › 2MK › 236236K
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Special moves

Command moves. No meter needed.

  • Spiral Arrow · 236K
    UnverifiedDifficulty 2/5
    ↓↘→K236K
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  • Cannon Spike · 623K
    UnverifiedDifficulty 2/5
    →↓↘K623K
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  • Axle Spin Knuckle · 41236P
    UnverifiedDifficulty 3/5
    ←↙↓↘→P41236P
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  • Hooligan Combination · 412369P
    UnverifiedDifficulty 3/5
    ←↙↓↘→↗P412369P
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Super Combos

Super moves. In Super Turbo they need a full Super meter.

  • Spin Drive Smasher · 236236K
    UnverifiedDifficulty 4/5
    ↓↘→↓↘→K236236K
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Sources

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