Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Close MK into dash punchMK›hold ←→LPMK › [4]6LPTrain this
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Close MK dash punch into superMK›hold ←→LP›↓↘→↓↘→PMK › [4]6LP › 236236PTrain this
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Close MK into slapsMK›↓↙←LPMK › 214LPTrain this
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Short C&DB into super→↘↓↙←LK›↓↘→↓↘→P63214LK › 236236PTrain this
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Short C&DB into slaps→↘↓↙←LK›↓↙←HP63214LK › 214HPTrain this
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C&DB into dash punch→↘↓↙←HK›hold ←→MP63214HK › [4]6MPTrain this
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C&DB into EX dash punch→↘↓↙←HK›hold ←→PP›HK63214HK › [4]6PP › HKTrain this
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Meaty overhead into superMPMK›↓↘→↓↘→PMP+MK › 236236PTrain this
Special moves
Command moves. No meter needed.
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Capture & Deadly Blow · 63214K→↘↓↙←K63214KTrain this
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Dashing Straight · [4]6Phold ←→P[4]6PTrain this
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Dashing Leg Attack · [4]6Khold ←→K[4]6KTrain this
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High Speed Barrage · 214P↓↙←P214PTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Critical Combo Attack · 236236P↓↘→↓↘→P236236PTrain this
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Super Art II: Deadly Double Combination · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Total Destruction · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Total Destruction: Activate · 236P↓↘→P236PTrain this
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Super Art III: Total Destruction: Danger · 236K↓↘→K236KTrain this