Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Light chain into tackleLP›MP›hold ←→LKLP › MP › [4]6LKTrain this
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Close HP into MK tackleHP›hold ←→MKHP › [4]6MKTrain this
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Close HP into headbuttHP›hold ↓↑MPHP › [2]8MPTrain this
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Anti-air sphere into tackle↓↘→MP›hold ←→HK236MP › [4]6HKTrain this
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Close HP EX headbutt into tackleHP›hold ↓↑PP›hold ←→MKHP › [2]8PP › [4]6MKTrain this
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Corner tackle into HPHP›hold ←→MK›HPHP › [4]6MK › HPTrain this
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Corner double tackle into headbuttHP›hold ←→MK›hold ←→MK›hold ↓↑MPHP › [4]6MK › [4]6MK › [2]8MPTrain this
Special moves
Command moves. No meter needed.
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Metallic Sphere · 236P↓↘→P236PTrain this
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Chariot Tackle · [4]6Khold ←→K[4]6KTrain this
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Violence Knee Drop · [2]8Khold ↓↑K[2]8KTrain this
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Dangerous Headbutt · [2]8Phold ↓↑P[2]8PTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Tyrant Slaughter · 236236P↓↘→↓↘→P236236PTrain this
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Super Art II: Temporal Thunder · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Aegis Reflector · 236236P↓↘→↓↘→P236236PTrain this