Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Crouching MK into LK Tornado↓MK›↓↙←LK2MK › 214LKTrain this
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Close MP target comboMP›HKMP › HKTrain this
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Close MP into Dragon SmashMP›→↓↘PMP › 623PTrain this
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Jump-in into MK TornadojumpHP›HK›↓↙←MKj.HP › HK › 214MKTrain this
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Jump-in into EX TornadojumpHP›HK›↓↙←KKj.HP › HK › 214KKTrain this
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Low confirm into Hadou Burst↓LK›↓LP›↓LK›↓↘→↓↘→P2LK › 2LP › 2LK › 236236PTrain this
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Close HP Dragon Smash into Hadou BurstHP›→↓↘P›↓↘→↓↘→PHP › 623P › 236236PTrain this
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Close HK into Hyper TornadoHK›↓↘→↓↘→PHK › 236236PTrain this
Special moves
Command moves. No meter needed.
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Zenten · 214P↓↙←P214PTrain this
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Sean Tackle · 41236P←↙↓↘→P41236PTrain this
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Dragon Smash · 623P→↓↘P623PTrain this
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Tornado · 214K↓↙←K214KTrain this
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Ryuubi Kyaku · 236K↓↘→K236KTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Hadou Burst · 236236P↓↘→↓↘→P236236PTrain this
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Super Art II: Shoryuu Cannon · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Hyper Tornado · 236236P↓↘→↓↘→P236236PTrain this