Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
3rd Strike uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (EX moves, which cost gauge). You pick one of three Super Arts before each match, so a Super Art combo only works with that one selected. No BIOS file is needed. Gill is the arcade final boss.
Combos
Strings of hits that link or cancel into each other.
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Close MK into HadoukenMK›↓↘→PMK › 236PTrain this
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Crouching MK into Hadouken↓MK›↓↘→P2MK › 236PTrain this
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Close HP into ShoryukenHP›→↓↘PHP › 623PTrain this
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Crouching MP Hadouken into Shinkuu Hadouken↓MP›↓↘→P›↓↘→↓↘→P2MP › 236P › 236236PTrain this
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Low confirm into Shinkuu Hadouken↓LK›↓LP›↓↘→↓↘→P2LK › 2LP › 236236PTrain this
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Meaty overhead into Shinkuu HadoukenMPMK›↓↘→↓↘→PMP+MK › 236236PTrain this
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Crouching MK Shoryuken into Shin Shoryuken↓MK›→↓↘P›↓↘→↓↘→P2MK › 623P › 236236PTrain this
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Crouching MK Hadouken into Denjin Hadouken↓MK›↓↘→P›↓↘→↓↘→P2MK › 236P › 236236PTrain this
Special moves
Command moves. No meter needed.
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Hadouken · 236P↓↘→P236PTrain this
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Shoryuken · 623P→↓↘P623PTrain this
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Tatsumaki Senpukyaku · 214K↓↙←K214KTrain this
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Air Tatsumaki Senpukyaku · j.214Kjump↓↙←Kj.214KTrain this
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Joudan Sokutou Geri · 41236K←↙↓↘→K41236KTrain this
Super Arts
Super moves. You pick one of three Super Arts before the match; it needs a full gauge.
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Super Art I: Shinkuu-Hadouken · 236236P↓↘→↓↘→P236236PTrain this
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Super Art II: Shin Shoryuken · 236236P↓↘→↓↘→P236236PTrain this
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Super Art III: Denjin Hadouken · 236236P↓↘→↓↘→P236236PTrain this