Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Vampire Savior uses six buttons: LP MP HP on top, LK MK HK below. P or K means any punch or kick; PP / KK means two at once (ES moves and most EX supers). No BIOS file is needed. Chain combos go from weaker to stronger buttons: LP, LK, MP, MK, HP, HK.

Combos

Strings of hits that link or cancel into each other.

  • Jump-in into sweep chain
    UnverifiedDifficulty 1/5
    jumpHP›LK›↓MK›↓HKj.HP › LK › 2MK › 2HK
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  • Jump-in chain into Cobra Blow
    UnverifiedDifficulty 2/5
    jumpHP›LP›MP›←→Pj.HP › LP › MP › 46P
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  • Jump-in chain into ES Cobra Blow
    UnverifiedDifficulty 3/5
    jumpHP›LP›MP›←→PPj.HP › LP › MP › 46PP
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  • Pharaoh Magic
    UnverifiedDifficulty 3/5
    MK›LP›↓›LK›MPMK › LP › 2 › LK › MP
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  • Pharaoh Salvation
    UnverifiedDifficulty 4/5
    HK›MP›↓›MK›HPHK › MP › 2 › MK › HP
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  • Chain drill: LP, LK, MP, MK, HP, HK
    UnverifiedDifficulty 2/5
    LP›LK›MP›MK›HP›HKLP › LK › MP › MK › HP › HK
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Special moves

Command moves. No meter needed.

  • Miira Drop · 236P
    UnverifiedDifficulty 2/5
    ↓↘→P236P
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  • Ouke no Sabaki · j.236P
    UnverifiedDifficulty 2/5
    jump↓↘→Pj.236P
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  • Cobra Blow · 46P
    UnverifiedDifficulty 1/5
    ←→P46P
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  • Hitsugi no Mai (punch) · 22P
    UnverifiedDifficulty 1/5
    ↓•↓P22P
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  • Hitsugi no Mai (kick) · 22K
    UnverifiedDifficulty 1/5
    ↓•↓K22K
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  • Hitsugi no Mai (air, punch) · j.22P
    UnverifiedDifficulty 1/5
    jump↓•↓Pj.22P
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  • Hitsugi no Mai (air, kick) · j.22K
    UnverifiedDifficulty 1/5
    jump↓•↓Kj.22K
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  • Kotodama Gaeshi (absorb) · 214K
    UnverifiedDifficulty 2/5
    ↓↙←K214K
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  • Kotodama Gaeshi (release) · 236K
    UnverifiedDifficulty 2/5
    ↓↘→K236K
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  • Togame no Ana · 623K
    UnverifiedDifficulty 2/5
    →↓↘K623K
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  • Imashime no Bohi (punch) · 8P
    UnverifiedDifficulty 1/5
    ↑P8P
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  • Imashime no Bohi (kick) · 8K
    UnverifiedDifficulty 1/5
    ↑K8K
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ES moves

Enhanced specials: the two-button version of a special. Costs one level of meter.

  • ES Imashime no Bohi · 8PP
    UnverifiedDifficulty 1/5
    ↑PP8PP
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  • ES Miira Drop · 236PP
    UnverifiedDifficulty 2/5
    ↓↘→PP236PP
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  • ES Ouke no Sabaki · j.236PP
    UnverifiedDifficulty 2/5
    jump↓↘→PPj.236PP
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  • ES Cobra Blow · 46PP
    UnverifiedDifficulty 1/5
    ←→PP46PP
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  • ES Hitsugi no Mai · 22PP
    UnverifiedDifficulty 1/5
    ↓•↓PP22PP
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  • ES Kotodama Gaeshi (release) · 236KK
    UnverifiedDifficulty 2/5
    ↓↘→KK236KK
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EX moves (supers)

Super moves that use meter. Some are button sequences rather than motions.

  • Naraku no Ana · 41236KK
    UnverifiedDifficulty 4/5
    ←↙↓↘→KK41236KK
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  • Shinjitsu no Oshie · 623PP
    UnverifiedDifficulty 4/5
    →↓↘PP623PP
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  • Pharaoh Magic
    UnverifiedDifficulty 4/5
    MK›LP›↓›LK›MPMK › LP › 2 › LK › MP
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  • Pharaoh Salvation
    UnverifiedDifficulty 4/5
    HK›MP›↓›MK›HPHK › MP › 2 › MK › HP
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  • Pharaoh Decoration
    UnverifiedDifficulty 4/5
    HK›MP›LK›↓›LP›MK›HPHK › MP › LK › 2 › LP › MK › HP
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Dark Force

Same-strength punch + kick: a timed power-up unique to each character.

  • Pharaoh Split · MP+MK
    UnverifiedDifficulty 1/5
    MPMKMP+MK
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Sources

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