Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, low forward, low strongjumpHK›↓MK›↓MP›KKKj.HK › 2MK › 2MP › KKKTrain this
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Low forward into low strong↓MK›↓MP2MK › 2MPTrain this
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Low short into roll, link low strong↓LK›hold ←→HP›↓MP2LK › [4]6HP › 2MPTrain this
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Cross-up, two low forwards, low strongjumpHK›↓MK›↓MK›↓MPj.HK › 2MK › 2MK › 2MPTrain this
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Jump-in, low forward, double Scarlet TerrorjumpHK›↓MK›hold ↙→HK›hold ↙→HKj.HK › 2MK › [1]6HK › [1]6HKTrain this
Special moves
Command moves. No meter needed.
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Rolling Crystal Flash · [4]6Phold ←→P[4]6PTrain this
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Scarlet Terror · [1]6Khold ↙→K[1]6KTrain this
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Sky High Claw · [2]8Phold ↓↑P[2]8PTrain this
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Flying Barcelona Attack (wall dive) · [2]8Khold ↓↑K[2]8KTrain this
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Backflip · PPPPPPPPPTrain this
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Short Backflip · KKKKKKKKKTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Rolling Izuna Drop (Super Wall Dive) · [1]319Khold ↙↘↙↗K[1]319KTrain this