Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
Super Turbo uses six buttons: LP MP HP on top, LK MK HK below. [4]6P means charge back (about a second), then forward + punch. Super Combos need a full Super meter. No BIOS file is needed. Names follow the US version; the boxer, claw fighter and dictator have swapped names in Japan (shown on each page).
Combos
Strings of hits that link or cancel into each other.
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Jump-in, low jab into Dash StraightjumpHP›↓LP›hold ←→LPj.HP › 2LP › [4]6LPTrain this
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Low jab into Buffalo Headbutt↓LP›hold ↓↑LP2LP › [2]8LPTrain this
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Low strong into Crazy Buffalo↓MP›hold ←→←→P2MP › [4]646PTrain this
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Deep jump-in, two low strongs into Dash StraightjumpHK›↓MP›↓MP›hold ←→Pj.HK › 2MP › 2MP › [4]6PTrain this
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Low forward, low strong into Crazy Buffalo↓MK›↓MP›hold ←→←→P2MK › 2MP › [4]646PTrain this
Special moves
Command moves. No meter needed.
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Dash Straight · [4]6Phold ←→P[4]6PTrain this
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Dash Upper · [4]6Khold ←→K[4]6KTrain this
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Dash Ground Straight · [4]3Phold ←↘P[4]3PTrain this
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Dash Ground Upper · [4]3Khold ←↘K[4]3KTrain this
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Buffalo Headbutt · [2]8Phold ↓↑P[2]8PTrain this
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Turn Punch · PPPPPPPPPTrain this
Super Combos
Super moves. In Super Turbo they need a full Super meter.
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Crazy Buffalo · [4]646Phold ←→←→P[4]646PTrain this