Inputs are written for a character facing right; the trainer flips them when you're on the other side. Unverified means the entry comes from a community list and hasn't been confirmed in-game yet.
KOF '98 uses four buttons: A B C D (light punch, light kick, heavy punch, heavy kick). Desperation Moves (DMs) need one power stock in Advanced mode or a full gauge in Extra mode; with MAX power or low health they become Super DMs. The Orochi forms and Rugal are selected with a code on the select screen. Needs neogeo.zip; a clone set (kof98a, kof98k, kof98h) also needs kof98.zip unless your zip is non-merged.
Combos
Strings of hits that link or cancel into each other.
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Low chain into Burn Knuckle↓B›↓A›↘C›↓↙←A2B › 2A › 3C › 214ATrain this
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Jump-in, Power Charge, Power DunkjumpD›C›←↙↓↘→B›→↓↘Dj.D › C › 41236B › 623DTrain this
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Heavy kick, elbow, Power Charge, Rising TackleD›→A›←↙↓↘→D›→↓↘CD › 6A › 41236D › 623CTrain this
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Low chain into High Angle Geyser↓B›↓A›↓↘→↓↘→B2B › 2A › 236236BTrain this
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Jump-in into Power GeyserjumpD›C›↘C›↓↙←↙→Cj.D › C › 3C › 21416CTrain this
Special moves
Command moves. No meter needed.
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Back Knuckle · 6A→A6ATrain this
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Rising Upper · 3C↘C3CTrain this
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Power Wave · 236A↓↘→A236ATrain this
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Power Wave · 236C↓↘→C236CTrain this
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Burn Knuckle · 214A↓↙←A214ATrain this
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Burn Knuckle · 214C↓↙←C214CTrain this
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Crack Shoot · 214B↓↙←B214BTrain this
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Crack Shoot · 214D↓↙←D214DTrain this
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Rising Tackle · 623A→↓↘A623ATrain this
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Rising Tackle · 623C→↓↘C623CTrain this
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Power Dunk · 623B→↓↘B623BTrain this
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Power Dunk · 623D→↓↘D623DTrain this
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Power Charge · 41236B←↙↓↘→B41236BTrain this
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Power Charge · 41236D←↙↓↘→D41236DTrain this
Desperation Moves (DM)
Super moves that use meter.
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Power Geyser · 21416A↓↙←↙→A21416ATrain this
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Power Geyser · 21416C↓↙←↙→C21416CTrain this
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High Angle Geyser · 236236B↓↘→↓↘→B236236BTrain this
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High Angle Geyser · 236236D↓↘→↓↘→D236236DTrain this